
Pick a class, then learn how it fights
Warrior, ranger, rogue or mage, and each one handles the same goblin its own way. The warrior lassos it and drags it in. The ranger backs off and leaves a snare where it'll step. Playing a rogue, you slip behind it or vanish mid-fight. The mage? An ice wall, then up it. Whatever you pick, watch the wind-up. Roll at the last moment and your next hit is a sure crit.





















