Welcome to Dione Project
Hi, I'm Gustavo, and I'm making Dione Project: an open-world voxel action RPG. Here on the devlog I show what changes in the game as it lands.
The short version: you pick frogfolk, feline, human or elf (more races are on the way), choose a class and head out of town with your weapon, ready for an adventure!
You can play solo, but honestly, I made the game to be played with friends :)

The game today
Everything here is from the current build.


What I'm working on
A few days ago I played a long session. The combat was good, but the rest was kind of meh: the caves were far too cramped for the size of the player, and ores were hard to find because they were just a different colour, so you'd look at copper, for example, and think "eh, probably dirt". And you could walk right past crafting without noticing it was in the game. So I'm reworking all of it. The idea is two ways to play: level up through combat, or by mining, forging, farming and building, and either one takes you all the way to the top.
Already in the game
Much bigger caves.

Every ore its own colour. You can tell what you've found before your first swing, and some caves glow with crystals.

A new smithy. The old one was confusing and, to be honest, not much fun. In the new one everything sits on one bench: you pump the bellows, watch the metal's colour, hammer in rhythm and quench. The better you work, the better the piece.

From copper to starmetal. Past iron, every new metal needs a better forge, and each of those forges needs a boss's heart. The deeper and higher-level the region, the better the metal.
Alchemy and cooking by trial and error. You already know the basic recipe, but you can add up to two extra ingredients. Some react with each other, and when a new mix comes out, you get to name it, and it goes on your list to make again.

Shops on the map. Every shop in town has its own icon on the map. Can't find the smithy? Now you just check the map.

Coming next
Almost everything coming next is about having a base of your own:
- Your own land. You'll be able to build a stone hearth away from town, plant your banner, and the area around it becomes yours. Nobody else can dig or build there, except the friends you add.
- Building: walls, floors, roofs and gates for your base.
- Farming: plant, water and harvest.
- Animals, pets and mounts.
- Turn what you grow and raise into goods: wool into cloth, grain into flour, hides into leather.
- Night raids on your base, and defences to hold them off.
And on top of that:
- Crafting and gathering give XP too, so you can level up without leaning so hard on combat, and you'll be able to bring that weapon you've grown attached to up to your level, without losing its powers.
- Quests that take you far: hunt down an elite, clear out a mine, bring back a rare ore.
- Meteors falling in the higher-level regions, with starmetal in the crater.
- A mentor in town who guides new players from their first hoe to their own base, plus a list of goals for what to do next.
- Bigger towns, with roomier buildings.
Once all of that is ready, I'll open a playtest on itch.io, for free. Leave your email below and I'll send you a key.
The Steam page and the future Early Access are on the way too. I'm just waiting for Steam to approve my account :)
And if you'd like to chat, the Discord is open.
Gustavo
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